Build robots that move, think and play.
Robot Logic Lab by Gunterbots. Your robot guide: GN2R. A home robotics club — real robots, one mission a week, a merry band of pirates. Walter is the captain.
First 20 families: founding price while you stay a member, a name on the Founders wall, and a GN2R pirate patch in the mail. No charge to join the waitlist.
Already in the crew? Log in at learn.mgit.io.
Mission 1: The Robot's Heartbeat
Every robot you'll ever meet is a loop. Make a heart blink on a pretend micro:bit. That's the same idea as a rover's heartbeat.
On a computer
- Open makecode.microbit.org and start a new project.
- Inside forever, add show icon (a heart), pause 500 ms, clear screen, pause 500 ms.
- Watch the board on the left beat. That's a loop: do this, then do it again.
No robot required. The picture is the robot until a box arrives.
No computer handy
- You write the program. A crewmate (sibling, friend, anyone) is the robot.
- You say: “Clap. Wait. Clap. Wait. Repeat.” They loop until you say stop.
- Change the program: two claps, then a stomp. Switch jobs and go again.
That's the pirate way: steal the idea with whatever's on the table.
GN2R and a merry band of pirates
Here be the course we're chartin' today, mateys.
One club, three names, one job: Robot Logic Lab is the school. Gunterbots is the company. GN2R (say it Gunter) is your robot guide. Members are the crew.
We've already been sailing. One of our favorite quests is casting our own robot wheels — 3D-printed cores, rubber treads, grippy enough for the living-room floor. That's the pirate way: make the part if the store doesn't have it.
Real robots at home. A mission every week.
The kid writes the programs. The robot actually moves. A live roboticist shows up once a week to get the crew unstuck.
Kids 8–14
Homeschool crews, kids whose school has no robotics team, anyone with a table and a hallway. Utah first, then anywhere you can park a small robot.
Kids at heart
Adults who always wanted to build robots, retirees, grandparents building side by side. Same missions, Pro difficulty.
A roboticist teaching
Walter Gunter teaches how to think through a problem, not which blocks to drag. Useful to a 9-year-old and still interesting at 50.
About two hours. Something to show by the weekend.
Mission drops
A 10–15 minute video: the story, the concept, the build.
Build it
1–2 hours, Rookie or Pro. Simulator or the real robot.
Logic puzzle
A short unplugged brain-teaser. Car, dinner table, no screen.
Office hour
Inventor drop-in. The kid brings the robot. A grown-up does not need to sit in.
Show it off
A 30-second video in the showcase. Robot only. Earn the badge.
A year of missions in four seasons
Each season is 12 weeks plus a catch-up week. Every mission has a Rookie build and a Pro build. New members can join any season. Join mid-year and a short catch-up mission gets you moving.
Year 1 kit: a micro:bit and a small car.
The kit is about $50–60: a BBC micro:bit V2 (~$16–26) plus an Elecfreaks Cutebot (~$30). That includes the board. Three AAA batteries from the grocery store. Buy it from the maker — we don't stock or ship kits. Tuition is the club.
That covers driving, lights, bumpers, line follow, and maze missions. Listings move, so we treat $80 as the ceiling.
Cutebot car · micro:bit V2 · Maqueen with micro:bit (~$54)
Not in the box: a toothbrush bristlebot (household, or skip and make the car dance), extra servos for the Cat Laser Turret (~$5, optional), soil sensors and other add-ons listed per mission. Never required to finish the week.
MakeCode + micro:bit
Blocks in the browser, then the same code on the Cutebot. This is the club's main track. Programming, driving, and sensors all run in the MakeCode simulator until the box arrives. Physical things (tape mazes, a toothbrush bug, a real rover on the floor) need household stuff or the kit — each mission names a no-kit stand-in.
Wokwi + ESP32
When you're ready for text code and a different chip, we use Wokwi in the browser, then a real ESP32 if you want one. Same missions, new brain. Year 1 stays on micro:bit so nobody buys two kits in October.
Make It Move
Circuits, motors, and the first rules of logic.
- Wk 1The Robot's Heartbeat · blink an LED, meet the loop
- Wk 2Bristlebot Races · toothbrush + coin cell, or skip and make the car dance
- Wk 3If This, Then That · buttons and simple decisions
- Wk 4Robot Dance Party · sequences, timing, sound
- 5–8Wheels On · drive, turn, write your first program
- 9–12Remote Control Rover · build it, drive it, race the family
Make It Think
Sensors, loops, and decisions the robot makes on its own.
- Wk 1Robot Senses · light, distance, and touch
- 2–3Don't Crash! · obstacle-avoiding robot
- 4–5Follow the Line · design the logic on paper first
- 6–8Maze Escape · the right-hand rule and algorithms
- 9–10Robot Moods · state machines
- 11–12Hide and Seek Bot · combine everything so far
Make It Useful
Find a real problem at home and build the fix.
- Wk 1Problem Hunt · spot annoying problems around the house
- 2–3Cookie Jar Alarm · a security system for snacks
- 4–5Thirsty Plant Alert · optional soil sensor, or a paper dry/wet flag
- 6–7Pet Treat Machine · timing; extra servos optional
- 8–12Invention Sprint · sketch, prototype, test, pitch
Make It Epic
Big builds, friendly competition, and a public showcase.
- 1–4Sumo Bots · design, build, and push-battle in a paper ring
- 5–7Chain Reaction · a Rube Goldberg machine with a robot finale
- 8–11Capstone · your own robot, your own mission
- Wk 12Robot Expo · end-of-season show-and-tell and awards — robot videos from home
Every mission ends with something to show.
A robot that dances, escapes a maze, or guards the cookie jar. Showing off is the hook. Badges, the monthly Build-Off, and the quarterly Robot Expo give everyone a reason to finish.
Cat Laser Turret
A four-mission servo course you can take any time: a pan-and-tilt turret that plays with the family cat. Feather Mode is the default — a bright LED, no laser. Class 2 laser is optional, with an adult, and never the first step.
- Meet the Servo — a robot joint that sweeps
- Aim It — pan and tilt by tilting the micro:bit
- Feather Mode — a dancing LED, a floor-only safe zone, a 5-minute timer
- Turret on Wheels — radio remote, or a rover that patrols while it plays
Two small servos (~$5) if you build the physical turret. Simulator works without them. Feather Mode first; laser is optional.
Once a month, the mission becomes an AI Lab
Kids learn three things: how to use AI as a helper, how to use it safely, and how to train their own models and put them on a robot. Free tools. No extra kit in year one.
AI as a helper
Ask it to explain code or find a bug. Then test what it says on the real robot. The robot is the judge.
Robot Rules for AI
What not to share, how to spot wrong answers, and why AI isn't a friend. The crew signs the Robot Rules. A grown-up stays in the room on chatbot missions because of age limits — the kid still drives.
Build your own model
Wave, clap, stand still — then drive the rover with the model you trained. Bad data makes bad AI. Kids see it.
Robot Rules for AI
- Never share your name, address, school, photos, or passwords with an AI.
- AI can be confidently wrong. Test it before you trust it.
- Chatbots have minimum ages. Stay in the room on those missions.
- AI is a tool, not a friend. Real questions go to real people.
- Say when AI helped. It's part of showing your work.
- You are the engineer. AI makes suggestions, you make decisions.
How kids use chatbots here
- Kids never need a chatbot account. Model training uses free tools with no sign-up.
- Chatbot missions can be demoed live in office hours so the kid still drives.
- Accounts sit with the grown-up who pays. No private messages between members.
- Showcase posts are approved before anyone else sees them. Office hours are recorded.
Year-round, a season, or summer.
Pick Explorer or Inventor, then how you pay. A season is 12 weekly missions plus a catch-up week — three months. Fall is September, October, November. Spring is January, February, March. Inventor live help is a Thursday office hour — 12 of those in a season, not a lecture class.
| Monthly | Season (3 months, pay once) | Founding (first 20) | |
|---|---|---|---|
| Explorer | $39/mo | $117 ($39 × 3) | $29/mo or $87/season |
| Inventor (includes Thursday office hour) | $99/mo | $297 ($99 × 3) | $79/mo or $237/season |
Same dollars as three monthly bills, one invoice. Stay monthly if you might pause before the 12 weeks are done.
Monthly, all year
A new mission every week, all four seasons. Pause any month. Best if you want the whole pirate year.
Explorer $39/mo · Inventor $99/mo
Fall or Spring season
Pay once. 12 weekly missions plus a catch-up week — three months. Fall is September–November. Spring is January–March. Inventor includes 12 Thursday office hours. Then you're done unless you come back.
Explorer $117 · Inventor $297
Robot Rescue Camp
Four weeks, one story: build a rover, give it eyes, run a living-room canyon, rescue day. June or July. Live kickoff and Friday showcase.
$149 early bird · $199 regular
Inventors free · Explorers $79
Two depths. One founding gift.
The first 20 families get the founding gift: Explorer $29/mo or Inventor $79/mo (or $87 / $237 a season — three months at the founding monthly rate) for as long as you remain a member, your name on the Founders wall, a Founding Family badge, and a GN2R pirate patch in the mail. We'd love honest feedback. A public testimonial is optional.
Explorer
Founding: $29/mo or $87 / season · public season $117
- New mission video every week
- Rookie and Pro build levels
- Weekly logic puzzle, no hardware needed
- Member showcase and monthly Build-Off
- Full back library, including Cat Laser Turret
Inventor
Founding: $79/mo or $237 / season · public season $297
- Everything in Explorer
- Thursday office hour with Walter (group, 60–90 min)
- 12 office hours on a season pass — one each mission week
- Feedback on submitted builds, done live
- Inventor badge, and first demo at Robot Expo
Founding Family
Closes when 20 spots fill. Opens late October 2026.
- Founding price while you remain a member ($29 / $79 a month, or $87 / $237 a season)
- Pause a month: the rate is waiting when you return
- Cancel and rejoin later: public pricing
- GN2R pirate patch, badge, Founders wall
- Honest feedback welcome; a testimonial is optional
A working roboticist, on Thursday nights.
Walter Gunter Jr. is a roboticist in Utah. He has built autonomous machines for farms, warehouses, and aircraft, and he still builds at home with a micro:bit. Robot Logic Lab is a Gunterbots school — the teaching arm of Gunterbots LLC, and the class he wished existed: real hardware, real logic, no busywork.
Inventor office hour is optional drop-in help: the kid brings the robot, gets unstuck, leaves. A grown-up does not need to sit through it. Questions go there, not into a ticket queue. Past sessions become a searchable library.
Before you join
Do we need a robot on day one? ▾
Programming, driving, and sensors run in the free MakeCode simulator — no kit. Physical movement (a rover on the floor, a tape maze) needs the Year 1 kit or a household stand-in, named on that mission. A toothbrush bristlebot can be skipped: make the car dance instead. The kit is about $50–60: micro:bit V2 plus a Cutebot (or Maqueen with board ~$54), bought from the maker, batteries extra. Soil sensors, extra servos, and the Cat Laser Turret parts are optional add-ons, never required to finish the week.
What ages is this for? ▾
Kids 8–14 on Rookie, older kids and adults on Pro. Same weekly mission, two difficulty levels. Grown-ups who want to build too are welcome on Pro — same crew, same Thursday.
How much time is this, really? ▾
Plan on 1–2 hours of building during the week, plus a 10–15 minute Monday video. Inventor office hour is Thursday, drop-in, 60–90 minutes. The kid can skip a week and catch up from the library.
Do live sessions need a parent? ▾
Explorers have none — Monday video and a build at home. Inventor Thursday is optional drop-in help. The kid comes on with the robot. A grown-up does not need to sit in or teach. For kids under 13, someone should be in the house. Sessions are recorded.
How do you keep kids safe? ▾
The grown-up who pays creates and manages the accounts. There are no private messages between members. Showcase posts are approved before they appear. Office hours are recorded. For kids under 13 we collect only what we need, with parent consent (US COPPA). Chatbot missions can be demoed in office hours so the kid still drives; a grown-up stays nearby because of age limits.
When does it start? ▾
Founding families open late October 2026. Public launch follows in November, in time for holiday gift subscriptions. Join the waitlist and you'll get the free 5-day Robot Starter Challenge — no kit needed — while we finish Season 1.
Monthly, a season, or summer — what's the difference? ▾
Monthly is the ongoing club, billed each month. Pause any month. A season is 12 weekly missions plus a catch-up week — three months, paid once. Fall is September–November. Spring is January–March. Inventor includes one Thursday office hour each of those 12 mission weeks. Explorer season is $117 ($39 × 3). Inventor season is $297 ($99 × 3). Same dollars as three monthly bills; pick monthly if you might pause. Summer is Robot Rescue Camp, four weeks in June or July.
What is the founding gift? ▾
For the first 20 families: Explorer $29/mo or Inventor $79/mo (or $87 / $237 a season) for as long as you remain a member. Pause a month and the rate is waiting when you return. Cancel and rejoin later, and public pricing applies. You also get a GN2R pirate patch, a Founding Family badge, and a name on the Founders wall. Honest feedback helps us steer. A public testimonial is optional.
Can we use homeschool or ESA funds? ▾
Inventor at $297 a season is sized for family education accounts: about 7.5% of a Utah Fits All $4,000 award. Arizona ESA, Florida PEP, and Oklahoma's parental-choice tax credit list tutoring and online instruction as eligible categories. We are not automatically an approved vendor. Ask your program before you spend, and keep the kit (~$50–60) as a separate materials line.
Already a member? ▾
Log in at learn.mgit.io with the account your parent created. Same campus as MGIT — Robot Logic Lab is the Gunterbots school on that login.
Join the founding waitlist.
Tell us who is building. We'll send the free 5-day Robot Starter Challenge (paper, household stuff, no kit) and email you when founding seats open in late October 2026. No charge today.
Founding gift: $29 / $79 a month (or $87 / $237 a season) while you remain a member. Pause keeps the rate. Cancel and rejoin later is public pricing. Founders wall, badge, and a GN2R pirate patch in the mail.